export enum EventType {
  Cheer = 0,
  UnitDeployUndeploy = 1,
  WeaponFire = 2,
  ObjectDestroy = 3,
  ObjectSpawn = 4,
  ObjectUnspawn = 5,
  ObjectMorph = 6,
  ObjectLiftOff = 7,
  ObjectLand = 8,
  ObjectCrashing = 9,
  ObjectDisguiseChange = 10,
  ObjectCloakChange = 11,
  ObjectAttacked = 12,
  ShipSubmergeChange = 13,
  BridgeRepair = 14,
  BuildStatusChange = 15,
  BuildingPlace = 16,
  BuildingFailedPlace = 17,
  ObjectSell = 18,
  BuildingRepairFull = 19,
  BuildingCapture = 20,
  BuildingInfiltration = 21,
  BuildingGarrison = 22,
  BuildingEvacuate = 23,
  BuildingRepairStart = 24,
  UnitRepairStart = 25,
  UnitRepairFinish = 26,
  UnitRecycle = 27,
  InflictDamage = 28,
  HealthChange = 29,
  WarheadDetonate = 30,
  PlayerDefeated = 31,
  PlayerResigned = 32,
  PlayerDropped = 33,
  DeployNotAllowed = 34,
  PowerChange = 35,
  PowerLow = 36,
  PowerRestore = 37,
  RadarOnOff = 38,
  ObjectOwnerChange = 39,
  RadarEvent = 40,
  InsufficientFunds = 41,
  RallyPointChange = 42,
  PrimaryFactoryChange = 43,
  FactoryProduceUnit = 44,
  ObjectTeleport = 45,
  AllianceChange = 46,
  UnitPromote = 47,
  EnterTransport = 48,
  LeaveTransport = 49,
  EnterObject = 50,
  EnterTile = 51,
  SuperWeaponReady = 52,
  SuperWeaponActivate = 53,
  LightningStormManifest = 54,
  LightningStormCloud = 55,
  CratePickup = 56,
  PingLocation = 57,
  StalemateDetect = 58,
  TriggerSoundFx = 59,
  TriggerStopSoundFx = 60,
  TriggerEva = 61,
  TriggerAnim = 62,
  TriggerText = 63,
  TimerExpire = 64
}
  